GameServerInfo - Common.dat [S4 - S15]

below you can find GameServerInfo - Common.dat [MuServer\GameServer\Data]

Remember, if you're using lower Seasons use only this functions and formulas which are available in your config file!

[GameServerInfo]

 

Hidden Content

 

;==================================================
; Customer Settings
;==================================================

CustomerName -> Full client name used on registration.
CustomerHardwareId -> Computer's HardwareId.

;==================================================
; Server Settings
;==================================================

ServerName -> GameServer room name.
ServerCode -> GameServer room code.
ServerType -> GameServer room type (0=Common/1=Siege/2=Market/3=Arca).
ServerLang -> GameServer room default language (0=Eng/1=Por/2=Spn).
ServerLock -> Minimum premium value to acess the server.
ServerPort -> GameServer initialization port.
ServerVersion -> Client version.
ServerSerial -> Client serial.
ServerMaxUserNumber -> Maximum users on GameServer.

;==================================================
; Connection Settings
;==================================================

DataServerAddress -> DataServer connection IP address.
DataServerPort -> DataServer connection port.
JoinServerAddress -> JoinServer connection IP address.
JoinServerPort -> JoinServer connection port.
ConnectServerAddress -> ConnectServer connection IP address.
ConnectServerPort -> ConnectServer connection port.

;==================================================
; Log Settings
;==================================================

WriteChatLog -> User chat log (0=Off/1=On).
WriteCommandLog -> Command log (0=Off/1=On).
WriteTradeLog -> Trade log (0=Off/1=On).
WriteConnectLog -> Connection system log (0=Off/1=On).
WriteHackLog -> Hack info log (0=Off/1=On).
WriteCashShopLog -> CashShop log (0=Off/1=On).
WriteChaosMixLog -> ChaosMix log (0=Off/1=On).
WriteScriptLog -> Script system log (0=Off/1=On).

;==================================================
; Hack Settings
;==================================================

CheckSpeedHack -> Attack speed check system (0=Off/1=On).
CheckSpeedHackTolerance -> Maximum attack speed tolerance.
CheckLatencyHack -> Connection latency check system (0=Off/1=On).
CheckLatencyHackTolerance -> Maximum latency tolerance.
CheckAutoPotionHack -> Potion usage check system (0=Off/1=On).
CheckAutoPotionHackTolerance -> Cooldown time between potion use (Miliseconds).
CheckAutoComboHack -> Combo usage check system (0=Off/1=On).
CheckAutoComboHackTolerance -> Cooldown time between combo use (Miliseconds).
CheckMoveHack -> Character movement check system (0=Off/1=On).
CheckMoveHackMaxDelay -> Time, in miliseconds, between cheks.
CheckMoveHackMinCount -> Minimum over movement count to start logging.
CheckMoveHackMaxCount -> Maximum over movement allowed, disconnect user.

;==================================================
; Common Settings
;==================================================

MaxItemOption -> Maximum uses of Jewel of Life on items.
MaxIpConnection -> Max number of connections with the same IP.
PersonalCodeCheck -> Personal Code check (0=Off/1=On).
EventNoticeWindow -> Event notice pop up on character entry (0=Off/1=On).
EffectOverwriteMode -> Effect overwrite mode (0=Stronger Effect/1=Newer Effect).
ChaosMixPlusItemAnnounce -> Global annunce when +15 item is made (0=Off/1=On).
SetItemAcceptHarmonySwitch -> Set item supports Jewel of Harmony (0=Off/1=On).

;==================================================
; Monster Settings
;==================================================

MonsterMaxLifeRate -> Monster base life percentage.
MonsterDefenseRate -> Monster base defense percentage.
MonsterDefenseSuccessRateRate -> Monster base defense success rate percentage.
MonsterPhysiDamageRate -> Monster base physical damage percentage.
MonsterAttackSuccessRateRate -> Monster base attack success rate percentage.

;==================================================
; PK Settings
;==================================================

NonPK -> Room PvP State (0=On/1=Off).
PKLimitFree -> PK status penaltys (0=On/1=Off).
PKLimitMove -> PK status move (0=On/1=Off).
PKDownTime1 -> Time required to decrease hero state (Seconds).
PKDownTime2 -> Time required to decrease pk state (Seconds).

;==================================================
; Personal Shop Settings
;==================================================

PersonalShopMoneyCommisionRate -> Percentage of zen lost on each transaction.
PersonalShopJewelCommisionRate -> Percentage of jewels lost on each transaction.

;==================================================
; Guild Settings
;==================================================

GuildCreateSwitch -> Guild create state (0=Off/1=On).    
GuildDeleteSwitch -> Guild delete state (0=Off/1=On).
GuildCreateMinLevel -> Minimum level required to create guild.
GuildInsertMaxUser1 -> Max guild member.
GuildInsertMaxUser2 -> Max guild member (Dark Lord GuildMaster).
GuildAllianceMinUser -> Min guild member required to create an alliance.
GuildAllianceMaxCount -> Max number of guild on an alliance.
GuildOwnerDestroyLimit -> CastleSiege owner guild delete state (0=Off/1=On).

;==================================================
; Elf Buffer Settings
;==================================================

ElfBufferMaxLevel_AL0 -> Max level to get the buff (Free).
ElfBufferMaxLevel_AL1 -> Max level to get the buff (Vip1).
ElfBufferMaxLevel_AL2 -> Max level to get the buff (Vip2).
ElfBufferMaxLevel_AL3 -> Max level to get the buff (Vip3).
ElfBufferMaxReset_AL0 -> Max reset to get the buff (Free).
ElfBufferMaxReset_AL1 -> Max reset to get the buff (Vip1).
ElfBufferMaxReset_AL2 -> Max reset to get the buff (Vip2).
ElfBufferMaxReset_AL3 -> Max reset to get the buff (Vip3).
ElfBufferDamageConstA -> Damage increase formula constant.
ElfBufferDamageConstB -> Damage increase formula constant.
ElfBufferDefenseConstA -> Defense increase formula constant.
ElfBufferDefenseConstB -> Defense increase formula constant.

# FORMULA = (ElfBufferDamageConstA+(PlayerLevel/ElfBufferDamageConstB)) #

# FORMULA = (ElfBufferDefenseConstA+(PlayerLevel/ElfBufferDefenseConstB)) #

;==================================================
; Experience Settings
;==================================================

AddExperienceRate_AL0 -> Base experience multiplier (Free).
AddExperienceRate_AL1 -> Base experience multiplier (Vip1).
AddExperienceRate_AL2 -> Base experience multiplier (Vip2).
AddExperienceRate_AL3 -> Base experience multiplier (Vip3).
AddMasterExperienceRate_AL0 -> Base master experience multiplier (Free).
AddMasterExperienceRate_AL1 -> Base master experience multiplier (Vip1).
AddMasterExperienceRate_AL2 -> Base master experience multiplier (Vip2).
AddMasterExperienceRate_AL3 -> Base master experience multiplier (Vip3).
MinMasterExperienceMonsterLevel_AL0 -> Min monster level to give master experience (Free).
MinMasterExperienceMonsterLevel_AL1 -> Min monster level to give master experience (Vip1).
MinMasterExperienceMonsterLevel_AL2 -> Min monster level to give master experience (Vip2).
MinMasterExperienceMonsterLevel_AL3 -> Min monster level to give master experience (Vip3).
AddEventExperienceRate_AL0 -> Base event reward experience multiplier (Free).
AddEventExperienceRate_AL1 -> Base event reward experience multiplier (Vip1).
AddEventExperienceRate_AL2 -> Base event reward experience multiplier (Vip2).
AddEventExperienceRate_AL3 -> Base event reward experience multiplier (Vip3).
AddQuestExperienceRate_AL0 -> Base quest reward experience multiplier (Free).
AddQuestExperienceRate_AL1 -> Base quest reward experience multiplier (Vip1).
AddQuestExperienceRate_AL2 -> Base quest reward experience multiplier (Vip2).
AddQuestExperienceRate_AL3 -> Base quest reward experience multiplier (Vip3).

;==================================================
; Item Drop Settings
;==================================================

ItemDropTime -> Time to items dissapear on the ground.
ItemDropRate_AL0 -> Chance to drop items from monsters (Free).
ItemDropRate_AL1 -> Chance to drop items from monsters (Vip1).
ItemDropRate_AL2 -> Chance to drop items from monsters (Vip2).
ItemDropRate_AL3 -> Chance to drop items from monsters (Vip3).

;==================================================
; Money Drop Settings
;==================================================

MoneyDropTime -> Time to zen dissapear on the ground.
MoneyAmountDropRate_AL0 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Free).
MoneyAmountDropRate_AL1 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip1).
MoneyAmountDropRate_AL2 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip2).
MoneyAmountDropRate_AL3 -> Zen percentage that will drop from monsters (0=Disable zen drop) (Vip3).

;==================================================
; Item Durability Settings
;==================================================

WeaponDurabilityRate -> Weapon durability decrease percentage.
ArmorDurabilityRate -> Armor durability decrease percentage.
WingDurabilityRate -> Wing durability decrease percentage.
GuardianDurabilityRate -> Guardian durability decrease percentage.
PendantDurabilityRate -> Pendant durability decrease percentage.
RingDurabilityRate -> Ring durability decrease percentage.
PetDurabilityRate -> Dark Lord pet durability decrease percentage.
MuunDurabilityRate -> Muun durability decrease percentage.

;==================================================
; Trade Item Block Settings
;==================================================

TradeItemBlock -> Trade item block system state (0=Off/1=On).
TradeItemBlockExc -> Block excellent items on trade (0=No/1=Yes).
TradeItemBlockSet -> Block set items on trade (0=No/1=Yes).
TradeItemBlock380 -> Block 380 items on trade (0=No/1=Yes).
TradeItemBlockHarmony -> Block harmony items on trade (0=No/1=Yes).
TradeItemBlockSockets -> Block sockets items on trade (0=No/1=Yes).
TradeItemBlockSell -> Trade blocked items cannot be sold (0=No/1=Yes).

;==================================================
; Level Up Settings
;==================================================

MaxLevel -> Max character level (Can't be higher than 400).
MaxLevelUp -> Max number of levels that can be get at once.
MaxLevelUpEvent -> Max number of levels that can be get at once with event experience.
MaxLevelUpQuest -> Max number of levels that can be get at once with quest experience.
MaxStatPoint_AL0 -> Max allowed stat point (Free).
MaxStatPoint_AL1 -> Max allowed stat point (Vip1).
MaxStatPoint_AL2 -> Max allowed stat point (Vip2).
MaxStatPoint_AL3 -> Max allowed stat point (Vip3).
DWLevelUpPoint -> Points get by Dark Wizard each level.
DKLevelUpPoint -> Points get by Dark Knight each level.
FELevelUpPoint -> Points get by Fairy Elf each level.
MGLevelUpPoint -> Points get by Magic Gladiator each level.
DLLevelUpPoint -> Points get by Dark Lord each level.
SULevelUpPoint -> Points get by Summoner each level.
RFLevelUpPoint -> Points get by Rage Fighter each level.
GLLevelUpPoint -> Points get by Grow Lancer each level.
PlusStatPoint -> Bonus points get each level after doing Marlon quest.

;==================================================
; Create Character Settings
;==================================================

CharacterCreateSwitch -> Character creation state (0=Off/1=On).
MGCreateType -> Magic Gladiator creation mode (0=Level/1=Card).                
DLCreateType -> Dark Lord creation mode (0=Level/1=Card).        
SUCreateType -> Summoner creation mode (0=Level/1=Card).
RFCreateType -> Rage Fighter creation mode (0=Level/1=Card).
GLCreateType -> Grow Lancer creation mode (0=Level/1=Card).
MGCreateLevel_AL0 -> Min level required to create Magic Gladiator (Free).
MGCreateLevel_AL1 -> Min level required to create Magic Gladiator (Vip1).
MGCreateLevel_AL2 -> Min level required to create Magic Gladiator (Vip2).
MGCreateLevel_AL3 -> Min level required to create Magic Gladiator (Vip3).
DLCreateLevel_AL0 -> Min level required to create Dark Lord (Free).
DLCreateLevel_AL1 -> Min level required to create Dark Lord (Vip1).
DLCreateLevel_AL2 -> Min level required to create Dark Lord (Vip2).
DLCreateLevel_AL3 -> Min level required to create Dark Lord (Vip3).
SUCreateLevel_AL0 -> Min level required to create Summoner (Free).
SUCreateLevel_AL1 -> Min level required to create Summoner (Vip1).
SUCreateLevel_AL2 -> Min level required to create Summoner (Vip2).
SUCreateLevel_AL3 -> Min level required to create Summoner (Vip3).
RFCreateLevel_AL0 -> Min level required to create Rage Fighter (Free).
RFCreateLevel_AL1 -> Min level required to create Rage Fighter (Vip1).
RFCreateLevel_AL2 -> Min level required to create Rage Fighter (Vip2).
RFCreateLevel_AL3 -> Min level required to create Rage Fighter (Vip3).
GLCreateLevel_AL0 -> Min level required to create Grow Lancer (Free).
GLCreateLevel_AL1 -> Min level required to create Grow Lancer (Vip1).
GLCreateLevel_AL2 -> Min level required to create Grow Lancer (Vip2).
GLCreateLevel_AL3 -> Min level required to create Grow Lancer (Vip3).

;==================================================
; Delete Character Settings
;==================================================

CharacterDeleteSwitch -> Character delete state (0=Off/1=On).
CharacterDeleteMaxLevel -> Max level to delete a character (0=Any).
CharacterDeleteMaxReset -> Max reset to delete a character (0=Any).

;==================================================
; Shield Gauge Settings
;==================================================

ShieldGaugeRate -> Percentage of damage dealt to Shield Gauge on PvP.
ShieldGaugeConstA -> Shield Gauge amount formula constant.
ShieldGaugeConstB -> Shield Gauge amount formula constant.
ShieldGaugeAttackRate -> Shield Gauge attack success rate formula constant.
ShieldGaugeAttackComboMiss -> Combo miss if any of its spells also miss (0=No/1=Yes).

;==================================================
; Master Skill Tree Settings
;==================================================

MasterSkillTree -> Master Skill Tree system state (0=Off/1=On).
MasterSkillTreePoint -> Master points get each level.
MasterSkillTreeMaxLevel -> Max master level.

;==================================================
; Gens System Settings
;==================================================

GensSystemSwitch -> Gens system state (0=Off/1=On).
GensSystemGuildLock -> Allow players from different gens to guild (0=Yes/1=No).
GensSystemPartyLock -> Allow players from different gens to party (0=Yes/1=No).
GensSystemInsertMinLevel -> Min level to join gens.
GensSystemInsertLeftTime -> Min time player needs to join another gens after leaving one (Minutes).
GensSystemContributionFloodTime -> Time duration a killed gens member wont give points to the same killer (Seconds).
GensSystemVictimContributionDecrease -> Average points lost on dying.
GensSystemKillerContributionIncrease -> Average points won on killing.
GensSystemVictimMinContributionDecrease -> Min points lost on dying.
GensSystemVictimMaxContributionDecrease -> Max points lost on dying.
GensSystemKillerMinContributionIncrease -> Min points won on killing.
GensSystemKillerMaxContributionIncrease -> Max points won on killing.
GensSystemStartRewardDay -> Reward period start day.
GensSystemFinalRewardDay -> Reward period final day.

;==================================================
; Helper Settings
;==================================================

HelperSwitch -> Helper system state (0=Off/1=On).
HelperActiveLevel -> Min level to use helper.
HelperActiveDelay -> Time between helper payment (Seconds).
HelperActiveMoney1 -> Money taken each payment on stage 1.
HelperActiveMoney2 -> Money taken each payment on stage 2.
HelperActiveMoney3 -> Money taken each payment on stage 3.
HelperActiveMoney4 -> Money taken each payment on stage 4.
HelperActiveMoney5 -> Money taken each payment on stage 5.

;==================================================
; Cash Shop Settings
;==================================================

CashShopSwitch -> CashShop system state (0=Off/1=On).
CashShopWCGiftEnable -> CashShop WCoinC gift (0=Off/1=On).
CashShopWPGiftEnable -> CashShop WCoinP gift (0=Off/1=On).
CashShopGPGiftEnable -> CashShop Goblin Point gift (0=Off/1=On).
CashShopScriptVersion1 -> CashShop script version.
CashShopScriptVersion2 -> CashShop script version.
CashShopScriptVersion3 -> CashShop script version.
CashShopBannerVersion1 -> CashShop banner version.
CashShopBannerVersion2 -> CashShop banner version.
CashShopBannerVersion3 -> CashShop banner version.
CashShopGoblinPointDelay -> Time online required to get Goblin Points (Minutes).
CashShopGoblinPointValue_AL0 -> Amount of Goblin Points get (Free).
CashShopGoblinPointValue_AL1 -> Amount of Goblin Points get (Vip1).
CashShopGoblinPointValue_AL2 -> Amount of Goblin Points get (Vip2).
CashShopGoblinPointValue_AL3 -> Amount of Goblin Points get (Vip3).

;==================================================
; Event Inventory Settings
;==================================================

EventInventorySwitch -> EventInventory system state (0=Off/1=On).
EventInventoryExpireYear -> EventInventory expiration year.
EventInventoryExpireMonth -> EventInventory expiration month.
EventInventoryExpireDay -> EventInventory expiration day.

;==================================================
; Mu Rummy Settings
;==================================================

MuRummySwitch -> MuRummy system state (0=Off/1=On).
MuRummyRewardScore1 -> Points required to win reward 1.
MuRummyRewardScore2 -> Points required to win reward 2.
MuRummyRewardMoneyAmount -> Zen reward amount.

;==================================================
; Evolution Monster Settings
;==================================================

EvolutionMonsterSwitch -> Evolution Monster system state (0=Off/1=On).
EvolutionMonsterTimeLimit -> Maximum active time, in minutes, of each Evomon.
EvolutionMonsterSpecialReward -> Reward group for Special Evomon.

;==================================================
; Bomb Hunt Settings
;==================================================

BombHuntSwitch -> Bomb hunt system state (0=Off/1=On).

;==================================================
; Party Settings
;==================================================

PartyReconnectTime -> Max reconnection time.
PartyExperienceRange -> Party level range without penalty.
PartyGeneralExperience1 -> Percentage of experience get on 1 user(s) party without different class.
PartyGeneralExperience2 -> Percentage of experience get on 2 user(s) party without different class.
PartyGeneralExperience3 -> Percentage of experience get on 3 user(s) party without different class.
PartyGeneralExperience4 -> Percentage of experience get on 4 user(s) party without different class.
PartyGeneralExperience5 -> Percentage of experience get on 5 user(s) party without different class.
PartySpecialExperience1 -> Percentage of experience get on 1 user(s) party with different class.
PartySpecialExperience2 -> Percentage of experience get on 2 user(s) party with different class.
PartySpecialExperience3 -> Percentage of experience get on 3 user(s) party with different class.
PartySpecialExperience4 -> Percentage of experience get on 4 user(s) party with different class.
PartySpecialExperience5 -> Percentage of experience get on 5 user(s) party with different class.

;==================================================
; Jewel Settings
;==================================================

SoulSuccessRate_AL0 -> Jewel of Soul success rate (Free).
SoulSuccessRate_AL1 -> Jewel of Soul success rate (Vip1).
SoulSuccessRate_AL2 -> Jewel of Soul success rate (Vip2).
SoulSuccessRate_AL3 -> Jewel of Soul success rate (Vip3).
LifeSuccessRate_AL0 -> Jewel of Life success rate (Free).
LifeSuccessRate_AL1 -> Jewel of Life success rate (Vip1).
LifeSuccessRate_AL2 -> Jewel of Life success rate (Vip2).
LifeSuccessRate_AL3 -> Jewel of Life success rate (Vip3).
HarmonySuccessRate_AL0 -> Jewel of Harmony success rate (Free).
HarmonySuccessRate_AL1 -> Jewel of Harmony success rate (Vip1).
HarmonySuccessRate_AL2 -> Jewel of Harmony success rate (Vip2).
HarmonySuccessRate_AL3 -> Jewel of Harmony success rate (Vip3).
SmeltStoneSuccessRate1_AL0 -> Smelt Stone success rate (Free).
SmeltStoneSuccessRate1_AL1 -> Smelt Stone success rate (Vip1).
SmeltStoneSuccessRate1_AL2 -> Smelt Stone success rate (Vip2).
SmeltStoneSuccessRate1_AL3 -> Smelt Stone success rate (Vip3).
SmeltStoneSuccessRate2_AL0 -> Smelt Stone success rate on excellent items (Free).
SmeltStoneSuccessRate2_AL1 -> Smelt Stone success rate on excellent items (Vip1).
SmeltStoneSuccessRate2_AL2 -> Smelt Stone success rate on excellent items (Vip2).
SmeltStoneSuccessRate2_AL3 -> Smelt Stone success rate on excellent items (Vip3).
AddLuckSuccessRate1_AL0 -> Luck bonus success rate (Free).
AddLuckSuccessRate1_AL1 -> Luck bonus success rate (Vip1).
AddLuckSuccessRate1_AL2 -> Luck bonus success rate (Vip2).
AddLuckSuccessRate1_AL3 -> Luck bonus success rate (Vip3).
AddLuckSuccessRate2_AL0 -> Luck bonus success rate on Chaos Machine (Free).
AddLuckSuccessRate2_AL1 -> Luck bonus success rate on Chaos Machine (Vip1).
AddLuckSuccessRate2_AL2 -> Luck bonus success rate on Chaos Machine (Vip2).
AddLuckSuccessRate2_AL3 -> Luck bonus success rate on Chaos Machine (Vip3).

;==================================================
; Fruit Settings
;==================================================

FruitAddPointMin -> Min points increased by fruit.
FruitAddPointMax -> Max points increased by fruit.
FruitAddPointSuccessRate_AL0 -> Fruit increase point success rate (-1=Dynamic) (Free).
FruitAddPointSuccessRate_AL1 -> Fruit increase point success rate (-1=Dynamic) (Vip1).
FruitAddPointSuccessRate_AL2 -> Fruit increase point success rate (-1=Dynamic) (Vip2).
FruitAddPointSuccessRate_AL3 -> Fruit increase point success rate (-1=Dynamic) (Vip3).
FruitSubPointMin -> Min points decreased by fruit.
FruitSubPointMax -> Max points decreased by fruit.
FruitSubPointSuccessRate_AL0 -> Fruit decrease point success rate (-1=Dynamic) (Free).
FruitSubPointSuccessRate_AL1 -> Fruit decrease point success rate (-1=Dynamic) (Vip1).
FruitSubPointSuccessRate_AL2 -> Fruit decrease point success rate (-1=Dynamic) (Vip2).
FruitSubPointSuccessRate_AL3 -> Fruit decrease point success rate (-1=Dynamic) (Vip3).

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